There's only the Flamepipes left of the perimeter defense so manually aim the Harpoon to tear down the Fuel Tank. This location is possibly very far east as one can see the black smoke from Gastown on the left after passing under the second ruined freeway. You'll find some AMMO, Infinite Fuel and SCRAP #1 under a canopy here. However, the back door of the rig opens, and Scrotus escapes with the Max's Interceptor, still intact, and challenges him. In here you can use a Thunderstick to destroy the final SCROTUS INSIGNIA #4 (5/30). (17/30)1 War Crier: Can easily be shot from the West.2 Molotov Slings: Drive in and pull them down with the Harpoon. Exit and continue the only path forward. 5. Next to the stair you came up from is SCRAP #5 and SCROTUS INSIGNIA #4 (12/30) as well as INFINITE FUEL. Turn around and look above the doorway you just came through. Work your way around the yard towards a rack of Thundersticks and that calm with end - with the yelling of a single Scrotus that bursts out of a cargo container. Now go back to the new area. Enter via the secret entrance to the far right of the main gate (marked with yellow paint).You can sneak up on one of the enemies and take him out covertly but then it's full on FIGHT! At the temple Hope asks Max to find her daughter, Glory (Madison Carlon), who had fled to Buzzard territory. Pick it up, then go to the right so you can access its rear. Intel Encounter [AS 47] (6/8): North. Follow the path and you'll end up by the kickable ladder and next to it is SCRAP #9. The road back to Chum's hideout is clear but work needs to be done cleansing the land of Scrotus minions. Stank Gum makes himself known, and insults Max, enraged that he had taken his place as champion along with the V8 engine. Let's head there. There is one at the top of the list you can't see and that's Dinki-Di where you go get the dog and buggy. Return via the Zip Line (12/30).Enemies: noneLoot: 1 Scrap, Fuel Can, History Relic [3:4] (1/85). This part of the road is heavy trafficked so expect to do some car combat here. Try to do Jaw Breakers and parry a lot to learn the timing of Perfect Parry. SCRAP #4 is behind you and SCRAP #5 is in the shack next to it. Complete the main and optional objectives for 3 Scrotus camps. Now head back and climb up the ladder you passed earlier. The first area has some AMMO and a couple of Fuel Cans. Jacket Armor - Decreases damage done to Max's health. Before heading back to Jeet this guide will have you clear no less than four Mine Fields which means you will get plenty of ammo. Further side missions with Jeet gives Max access to ammunition for his shotgun. 9. Weak Buried Wreck [AK 40] (1/1)This is located at the last turn before heading up to Jeet's Stronghold. Weak Scarecrow [V 47] (8/15): Off Road to the East. This early in the game it is advised to hop out of you car and collect any loot left behind from destroyed Scarecrows, cars or Sniper Towers. Turn East and then up the hillEnemies: 4 Roadkills (1 sniper)Loot: 2 Scraps, Fuel Can, WATER, Scavenging Location [AD 45] (1/191): Off Road towards EastEnemies: NoneLoot: 1 Scrap, CANNED FOOD, History Relic [1:10] (13/15), Weak Scarecrow [AC 43] (6/15): Off Road towards Northeast, Gutgash will ask us to clear a camp to earn his trust. It is here that he meets the concubine, Hope. You'll be attacked by 7 Scrotus (8 if you didn't dispatch the yellow one). They go to a car graveyard in the middle of Buzzard territory to claim a body, barely managing to escape. The guide will assume that you complete it. Use the two zip lines to reach the bottom fast. Return and head the other way to find SCRAP #9. Stank Gum reveals that Chumbucket told them about Hope and Glory, and Scrotus went to find them. When spending scrap you should prioritize these before anything else. Skills - Indicates how varied and effective Max's moveset is. In the underground tunnels you'll find SCRAP #6. There's also a WATER source here so you can heal up before kicking the door to the next area. Build two projects in Gutgash's Stronghold. Enter via the main entrance. That's where we're going now but we'll make a small detour. Completed 0 time(s), Defeat 35 enemies with a Shiv execution. Scavenging Location [AL 48] (12/18): Across a rope bridge. Drive up to this Death Run. Drive off the cliff at the end and the mission is completed. Intel Encounter [AK 49] (8/8): That's the last one needed for the Challenge - but the rest of the Encounters will still be part of the Walkthrough. To the right of said door is SCRAP #6. (15-16/30). Max retrieves the light bulbs but is attacked by Buzzards who are ruthless, murderous bandits that live in the shadows. Backtrack and go UP instead. Let the aim snap to the snipers before you shoot. There should've been 5 from the start. Death Run [AP 49] CORNER CUT: South. There is one at the top of the list you can't see and that's Dinki-Di where you go get the dog and buggy. Grab a Fuel Can from the infinite supply and sidle back. Max and Chumbucket find Scrotus' Land Mover at an area called the Purgity Flatlands which is a small yet wide open place that is littered with rugged terrain and ruined elevated freeways. Grab a Thunderstick and head through the final door to complete the circle. In this area there's an open red cargo container. Immediately to the left is an Infinite Fuel Can supply. Try to parry as much as you can while dishing out the knuckles. Continue further to reach a lookout point with SCRAP #4 dangerously resting at the edge of a plank. Continue forward and you get the chance to kick down a ladder for shortcut should you fall to the ground. Up there are two cranes holding some Transfer Tanks (3 and 4/6). Return back up and keep climbing the stairs until you reach the top. Chumbucket tells him that it is pointless, that it will be scrapped by the time he gets down there. Scavenging Location [AS 36] (2/18): Large Roadkill camp to the South East. He tells Max that if he weakens the grip on his territory he'll give Max free access to his stronghold. Scavenging Location [AR 49] (11/18): South South East. Chumbucket shows him the car, which he has dubbed the Magnum Opus. , The game is primarily focused on open-world car combat/racing like "Twisted Metal" in a sense, but also features on-foot combat similar to the Batman Arkham series. Use the zip line (13/30) to exit and call for the car with the flare gun.Enemies: NoneLoot: 2 Scraps, Ammo, Legend Encounter Objective [Q 54] (3/5): Buzzard Lair. Completing STORM SHELTER will lower the Gutgash Territory Threat Level to 3 and in doing so unlock: Continuing on the Ashes to Ashes quest. Swinging traps are easiest handled by stopping whenever you see one. In the War Crier area you'll find the first two Transfer Tanks (1 and 2/5). Inside that shed are INFINITE FUEL CANS and SCRAP #6. Drive off this ramp to get your achievement. 4. Legend Encounter [AS 47] (7/8): South East. Scavenging Location [AD 35] WATER (8/13)Enemies: 6 RoadkillsLoot: 3 Scraps, Ammo, PROJECT PART: Cleanup Crew (1/3), Scavenging Location [AB 36] (9/13): Inside a buried ship. Weak Scarecrow [AM 48] (1/12): Follow the designated road North to another Scarecrow. Inside the containers is an INFINITE FUEL supply. Destroy it to have the War Crier plummet to his death. But Max needs to qualify in order to get a place in the race. Now grab a Thunderstick and throw at the wall near where Scrap #7 was. See that kickable ladder that was mentioned before? There are 4 on the upper level and 1 in an alcove just as you come down the concrete stairs. Manually aim the Shotgun will get you that one. Chumbucket fashions a harpoon and installs nitrous, and they clear out the area of Scrotus' War Boys. To your right is another set of Transfer Tanks. Now head down the path along the cliffside. This will start another Challenge: You can fill your Canteen before using the next zip line (2/30). Now return and destroy the Transfer Tank you passed earlier (11/11) to clear the camp. Time to rescue that dog and do some clean up in this part of the map. Legend Encounter [AI 44]: This legend encounter unlocks an optional quest involving driving off ramps. Hopefully you don't have more than 12 tokens so you don't have to spend any on JUDGEMENT. Exiting the airport, Max comes under attack by more Buzzards who emerge from under the sands. The threat level of Jeet's Territory should now have decreased to 3, unlocking some new upgrades for your car: You want that Harpoon upgrade but don't buy it at the expense of The Jack. Once the pump have been blown up you've completed this Challenge: Climb up the ladder in the NW corner. Caution! Go for the one on the Transfer Camp first as he can discover you and start the Camp Alert timer. SCRAP #5 can be found in this area along with some more WATER. Once he is defeated you can turn off the flames and head to the right of his throne. Follow the GPS. share. Take your favorite fandoms with you and never miss a beat. Infinite Fuel. After fighting the Buzzards, Max puts Glory in a Buzzard "Drop Kicker" car and drive to Deep Friah' Temple. Break the wheel by the drawbridge, kick down the ladder, slide down and enter your newly bodied car. Climb the ladder to the War Crier crane and continue forward fro some CANNED FOOD and SCRAP #6. SCRAP #9 is on that platform. The target is the camp OVERLOOK to the Northeast. Max engages Stank Gum viciously. Max obtains a makeshift shotgun and clothes from a dead Wastelander. Death Run: BROKEN PIPES [AF 51]: Go here to unlock fast travel. Drive through and destroy the Molotov Slings. Wasteland Sniper [AK 52] (9/10): Use the Harpoon in a full speed drive by. Climb up and break the crank to lower the bridge. I really did and you were my quarantine game.  Dr. D Studios eventually dissolved in 2013.. Grab a can and return to the area from which you came and destroy the Transfer Tank next the ladder (3/11). Attack - Increases damage done by your car's weapons. There should be some AMMO here left by one of the snipers you dealt with earlier. If you look out towards the Big Nothing you'll see a single lonely cargo container. The first one will be parked on the road. WASTELAND MISSION OBJECTIVE [R 53] (2/3): There's 5 Scrotus here to dispatch of first. Max is saved by Hope, who takes him to Abdominous, the organic mechanic, and Scab (Orion Acaba), a paralyzed former War Boy who was used as a Bloodbag. If you earlier sniped the War Crier and the transfer tank crane this area should be really calm. You need to destroy him as quickly as possible. Outside again you find some CANNED FOOD (eat it now - no need to save it for later as you won't be going back) and maybe some more SNIPER AMMO.
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