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The M2014 is an electromagnetic, anti-materiel, gauss sniper rifle, firing 10mm solid slugs from a 4 round magazine. Rifled and non-rifled ordnance differ in what happens to them in the barrel. The Feline is a bullpup SMG with a 60 round magazine, firing (fictional) 4.7mm Compact rounds at 1200 rounds-per-minute. These heavy duty weapons will make you feel like Rambo, but they are bulky and reduce mobility so they aren’t intended for stealthy players. Some have unique features that help in some cases, but hinder you in others. It is called the SCAR Mod 2 in Crysis 3. Its appearance and function, plus that it can fire only one shot, along with being made by a Swedish company is similar to the M136 AT4. It doesn't damage enemies appreciably, but it does help in the final part of the game if you want to shock / de-cloak the invisible Ceph near the final alien spore generator. The pistol is the same as Crysis' SOCOM pistol, which was based on a mixture of the H&K UCP prototype and Walther P99 with some features from the Heckler & Koch Mark 23 and Heckler & Koch HK45. Considering the "X" designation in the XM2014 and it's near-identical appearance to that shotgun, the Marshall could be the final version of the shotgun after years of field testing, especially during the Lingshan Island incident in the previous games. A louder, stronger version of the DSG-1. The same footage is also used in the game Deus Ex: Human Revolution. The L-TAG, unlike the M79, is a bit smaller, features an enlarged trigger guard, and in a bullpup configuration like the Feline. It combines a high rate of fire with average accuracy and very low damage, so you can forget about a one-shot kill with this unless it’s a finishing shot. It has average everything, from damage to accuracy, but is not a bad rifle at all. The Grendel is a 6.8mm SPC assault rifle that holds 24 rounds per magazine and fires in 3 rounds bursts. Even after earning unlocks for other weapons, you’ll find many higher level online players going back to this one. Hammer - It’s larger than the M12, carries half as much ammo and shoots slower, but is more accurate and does more damage. Just don’t miss that first shot because someone with an assault rifle or machine gun will unload on you before you even get a chance to reload. The heavy machine gun heavily resembles the experimental XM307 / XM312 Advanced Crew Served Weapon. Picking the right one is largely based on personal preference and the way that gamers prefer to play the game. Based on author’s personal experience completing Crysis 2 on the PS3, Ripten.com, https://www.ripten.com/2011/03/25/crysis-2-weapons-list-and-stat-guide-mauler/, MyCrysis.com, https://www.mycrysis.com/news/crysis_2/b47aee52edf465e76611e0870adfba83, Images of Crysis 2 courtesy of game developer, Crytek, Dragon Age 2 Changes - Why They Failed the Fans. Also worth noting, all weapons are reloaded correctly and keep track of the +1 in the chamber, rare in games. The front of the slide and the barrel are based on the Beretta 92FS, the rear of the slide, and the frame, notably the thumb safety, grip safety, trigger, and hammer, are based on M1911-style pistols, the size, the magazine size, and the large caliber round are based on the Desert Eagle. The FY71 from Crysis returns in the Decimation Pack, and holds 30 rounds. Shotguns do massive amounts of damage at close range, but are useless at any distance. JAW - This rocket launcher can be devastating if you score a direct hit, but it takes a couple of seconds to get the rocket going and it doesn’t do as much splash damage as you’d expect. However, it has low accuracy and even lower damage. Strong Language, Violence, Partial Nudity, Blood, The Best Anime Fanfiction Where the Hero Is a Villain, Daily Deals: Preorder Cyberpunk 2077 for PS4, PS5, Xbox One, Xbox Series X, or PC and Save 17% Off, The Most Messed Up Moments in the Comic Book Version of ‘The Boys’, In the Deep End & Second Chances - Collectibles, Things Ghost of Tsushima Doesn't Tell You. Marksman weapons are precision rifles or EM-driven weapons that fire shots capable of hitting targets at great ranges. The SCAR fires (fictional) 4mm Sabot Scar rounds at 700 rounds-per-minute from 40 round magazines. This makes them perfect for internal and domestic security personnel. These advanced rifle cartridges are smaller than 5.56mm rounds, but pack almost the same punch, allowing for 40 round magazines with virtually no loss in firepower. The X-43 MIKE is a battery powered weapon that fires concentrated microwaves which cook the target from the inside out, and can pass through most objects and set flammable ones alight, like plants. All other enemies eventually succumb to sustained weaponsfire. X-43 Mike - When you get hit by this thing, you’ll be surrounded in electricity and it’ll drain your energy. The Swarmer is a rather bizarre multiple rocket launcher, seemingly very loosely based on the million-RPM Metal Storm demonstrator rig. These are the best general purpose weapons. Its description is: A miniaturized electromagnetic solid slug projector. This is the weapon to always have, simply because of the destruction of the .50 Caliber Browning cartridge. The grenades also feature an IFF proximity sensor that reduces the likelihood of friendly fire. SCAR ammo is more plentiful in Crysis Warhead as the player spends more time around marines and their ammo stockpiles. The DSG-1 is a precision rifle firing .405 caliber rounds from a 6 round magazine. Restricted to close-up engagements, you will use this weapon primarily to take out lone sentries and small groups of enemies while sneaking. It's used primarily for close-range work, so if you need to take off someone's head down the block, you may have some trouble landing your shot. The Majestic also has an M16-style charging handle which is cocked to pull and lock the cylinder into position. These are best suited for close quarters. Thus, you can throw several charges before you deliver the mother of all explosions .... Double-tap the weapon selector to switch to grenades. SCAR - For a starter gun, this one is pretty good. Majestic Pistol- The most powerful handgun in the game. The name of the weapon is actually "Heavy Machine Gun", and it fires the (fictional) .50 HMG round from a 150 round box mag at 400 rounds-per-minute. A special weapon that's built like a PDW but fires electrostatic bolts. The downside of this weapon is the small amount of ammunition allocated to it -- a maximum of 24 to 25 shots at any one time. In the intro news footage, a C.E.L.L. To answer that question, you have to define what is ‘best’ for you. If you miss on the first shot while in range of the enemy, chances are you won’t survive long enough to get a second one. The silencer is uses is the handgun suppressor, not the standard silencer. The AY69 is a 9mm machine pistol with 30 round magazines that fires at 800 rounds-per-minute. Press D-PAD RIGHT or check your PC key binds to select the JAW and C4. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. Marksman weapons are precision rifles or EM-driven weapons that fire shots capable of hitting targets at great ranges. It’s a revolver, so it has very low ammo capacity and shoots slowly, but it also does as much damage per shot as the Jackal. Crysis 2 at IGN: walkthroughs, items, maps, video tips, and strategies It resembles the Masterkey fitted with a stand-off muzzle device. A possible Beretta 92FS is seen in the holster of an NYPD officer holding down riots and panic about a quarantine zone in New York, which then causes C.E.L.L., military, and police forces to seal off New York in the wake of the "Manhattan" virus. Used often by vehicle or rear area crews where the firepower of a handgun is insufficient and an assault rifle would be too bulky to bring around.

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